As the title of the game suggests, Uncharted 4: A Thief’s End marks the end for the rouge Nathan Drake and his Indiana Jones-style escapades. With its near perfect blend of scenic mountain climbing, ancient death traps and puzzles, and punchy one-liners, the terrain of Uncharted 4 is familiar for fans of the series, and its main story still makes a return to Drake’s world a mystery worth solving. Being no stranger to the series myself, I was pleased with the finale for all of these reasons. Yet, there was something quite different with this game that set it apart from its predecessors – and from other contemporary games.
For those who have played at least some of Uncharted 4, it is likely that they have paused their game at one moment to take a screenshot using the sharing features on their PS4 or Xbox One or PC. The visual fidelity of Uncharted 4 is simply stunning and recalls a certain title released by Naughty Dog back in 2013 before 4th generation consoles were released. While Uncharted 4 should be celebrated for its advancements in technology and art, games like this invite one to pause longer and consider how photography as a game mechanic is influencing how players receive, play, and maybe even re-write the story of Uncharted 4.
How does this all shake out in the game? With the introduction of Uncharted 4‘s new “Photo Mode” players can pause the action and access a Instagram-esque photo-taking feature. If that was all there was to this feature, it might seem redundant given the share features on both the PS4 and the Xbox One. However, Uncharted 4‘s Photo Mode has many unique facets including the ability to add filters and frames, adjust the field of view and the camera, change the brightness, saturation, or sharpness, and many other elements. Players can even remove pesky characters from the scene if they want to get that perfect scenic shot; alternatively, many players have taken some pretty hilarious close-ups of Drake in his not-so-finest moments.
If this doesn’t sound that impressive or game-changing, consider this personal anecdote from yours truly as I played through Uncharted 4 just a few days ago. After the first opening scene or so, I found myself pausing the game and trying out the new Photo Mode that I had heard about online. Even without editing tricks, I was already awed by the scenic landscapes and lush color and detail of the game. It was enough to make me continue to pause over and over as I went through a game that is ostensibly an adrenaline filled adventure that paces you quickly from one venue to the next. By the end of the game, I had taken enough photos to fill several gigs in my storage – way more screenshots than I had ever taken before in a game.
But here’s the other thing: I wasn’t simply stopping to take photos for the sake of aesthetic appeal only to move along with the game as soon as possible. I began to see the game, quite literally, in a different light. I could move the camera around, or zoom in and out to get a better scope of the impressive draw distance; in effect, the impact of the story changed for me. This being Drake’s last hurrah, I felt as though I were collecting photographic mementos for Drake and myself as we rushed from one beautiful location to the next. This is especially amusing given the many jokes that Drake and other characters make about constantly lacking a camera to record any of his discoveries over time – from El Dorado to Shambala to Captain Avery’s secret Liberalia. When the developers handed over the chance to take and manipulate photographs, they gave players a powerful tool to re-write Drake’s history as well as the history of Uncharted‘s world.
If we define narrative as something constructed by an author or series of authors, we can say that for a narrative to exist it must first be created. This takes things back to an age old question among theorists, does history simply exist objectively, or do we influence how it is recorded? How this record-taking is done, whether through words or images, matters because the form of the story will always influence its content, to paraphrase the critical theorist Hayden White. In other words, the two are inextricably linked, since the way one presents the content (the action, the events, the characters, etc.) will inevitably influence the shape of the content itself.
Take the instance of the use of photographs in Uncharted 4 once more. The form of the photograph and the ability to make edits to the photos taken gave players the opportunity to alter the very context, the narrative, of the game itself. Normally, a linear gameplay structure and story like the one in Uncharted 4 would leave little room for players to explore and add their own imaginative pieces to the narrative. And yet, “Photo Mode” provided players with the opportunity to pause the fast-paced action of the story, look around the world in a moment frozen in time, and to edit and expand on the meaning of that moment. Is the focus on the characters in the frame? Or are they taken out in favor of focusing on a sweeping landscape? Maybe the picture is simply a close up of a small detail that would have gone unnoticed in normal, fast-paced gameplay. Or perhaps the photo is edited to change the blue seas into fiery reds and oranges. All of these alterations change the mood, the tone, the color, the reception of the game as a story told visually through photographs. At the end of the game, players can reflect on the images they took, whether in order or not, and tell a new story apart from the one Naughty Dog set out to tell.
It is telling that the epilogue of Uncharted 4 ends with Drake’s teenage daughter stumbling upon his locked cabinet filled with trinkets and photographs of his many daring adventures. Drake hides the photograph perhaps due to the powerful authority that images possess to tell stories of the past, with or without our permission. With two photographs depicting Drake and his brother Sam juxtaposed with another picture of Drake, his wife Elena, and Victor Sullivan, Drake begins recounting his memories for his daughter – and this is a whole new re-telling of a story told once before, through the power of the photograph.
All photos not sourced were captured by the author in gameplay using Uncharted 4‘s “Photo Mode.”
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